During a meeting with developers at a startup, the team was behind on a client deliverable and feeling fatigued.
Instead of pressuring the team with demands for more work, the leader decided to find a different approach.
The leader, knowing the team were gamers, offered to buy a PlayStation for the office if they hit their milestone by a certain date.
This gesture immediately lifted the team's spirits, creating a sense of camaraderie and motivation.
The team's reaction showed that it wasn't about the PlayStation itself but about the sense of community and shared experience it represented.
The leader realized that the PlayStation offer wasn't just an incentive; it was a way to reinforce the company's culture and foster a sense of belonging.
This experience taught the leader that motivation doesn't stem from pressure but from a sense of belonging and community.