Introducing Jawbone.Sockets, a new socket library for game developers developed by the creator of Jawbone lib.
Jawbone.Sockets focuses on zero allocation and improved performance compared to System.Net sockets, with a simplified design using Span.
The library includes IpAddressV4 and IpAddressV6 structured as union structs for flexible data reinterpretation, benefiting operations like initialization, parsing, formatting, and hashing.
Jawbone.Sockets supports both IPv4 and IPv6 through generic addressing with implementations for IIpAddress, enhancing generic communications handling and versatility.