The King Walk Problem, a chessboard-related problem, involves finding the shortest path for a king to move from one square to another.Unlike hypothetical scenarios, this problem directly relates to real chess gameplay and endgame theory.The king can move one square in any direction - horizontally, vertically, or diagonally.Multiple paths of the same length can exist on a chessboard due to its geometric nature.The King Walk Problem is akin to the Maze Pathfinding problem but allows movement in eight directions.Using DFS, all possible shortest paths for the King from a starting position to an end position can be found.In a real chess scenario, finding the shortest path for the king's strategic movement can be crucial for game-saving plays.For example, in a chess endgame, moving the Black king strategically can lead to forcing a draw or stalemate.The article connects DFS solutions to real chess positions, emphasizing the importance of finding optimal paths.Applying algorithms like DFS to chess scenarios demonstrates the practical utility of theoretical concepts in gameplay.