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It's a worryingly perfect time to revive Assassin's Creed's old social stealth multiplayer

  • The article discusses the culture of paranoia among players due to generative AI and its impact on game art.
  • It draws a comparison between this hypervigilance and Assassin's Creed: Brotherhood's social stealth multiplayer mode.
  • The multiplayer mode involved players hunting and killing each other on maps among computer-controlled clones.
  • Players had to mimic NPC behavior to avoid detection and strategize their movements carefully.
  • The Brotherhood multiplayer experience was not as tense or strategic as anticipated by some players.
  • Ubisoft tried to enhance social stealth with features like the Animus interface, but it did not always enhance gameplay.
  • Indie social deduction games like SpyParty were noted for their streamlined gameplay compared to Brotherhood's multiplayer.
  • The article reminisces about the unique appeal of Brotherhood's multiplayer despite its limitations.
  • Ubisoft's shift towards game-as-a-service models led to changes in the Assassin's Creed series away from social stealth mechanics.
  • The article speculates on the potential return of social stealth modes amidst the current concern about generative AI in gaming.

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