The article discusses the culture of paranoia among players due to generative AI and its impact on game art.It draws a comparison between this hypervigilance and Assassin's Creed: Brotherhood's social stealth multiplayer mode.The multiplayer mode involved players hunting and killing each other on maps among computer-controlled clones.Players had to mimic NPC behavior to avoid detection and strategize their movements carefully.The Brotherhood multiplayer experience was not as tense or strategic as anticipated by some players.Ubisoft tried to enhance social stealth with features like the Animus interface, but it did not always enhance gameplay.Indie social deduction games like SpyParty were noted for their streamlined gameplay compared to Brotherhood's multiplayer.The article reminisces about the unique appeal of Brotherhood's multiplayer despite its limitations.Ubisoft's shift towards game-as-a-service models led to changes in the Assassin's Creed series away from social stealth mechanics.The article speculates on the potential return of social stealth modes amidst the current concern about generative AI in gaming.