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Learning 3D Graphics From Scratch

  • The author's first game was built using DirectX and OpenGL, but now they want to understand the underlying math, data structures, and algorithms in 3D rendering.
  • They plan to write their own 3D renderer in C using SDL for cross-platform functionality like window creation and input handling.
  • The author has chosen Pikuma's 3D Graphics Programming from Scratch course to gain the necessary knowledge.
  • They will document their progress and learnings weekly, with a focus on creating a renderer that is compatible with multiple platforms.

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