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Learning Perl - Prototypes

  • Perl subroutine prototypes enforce a certain structure on subroutine arguments to catch errors early and enhance code readability.
  • Prototypes specify the expected number and types of arguments, placed immediately after the subroutine name.
  • Common Perl subroutine prototype symbols include '$', '@', '%', '&', '*', '[]', '[', ';', and '[$@%&*]'.
  • A practical example is shown with the creation of a new functional Perl module Stats::Basic for basic statistics calculations.
  • Functions like min, max, mean, and median are implemented using subroutine prototypes for argument validation.
  • Implementations include prototypes like &@ for a code reference and list of numbers, used for functions like min and max.
  • The usage of map, sort, and custom logic in functions like min, max, sum, and mean are demonstrated within the module.
  • Exporting functions from the module without namespace is achieved using Exporter in Perl.
  • The article showcases the power of Perl subroutine prototypes in creating robust and readable code.
  • It concludes with the potential for enhancing Perl capabilities through operator overloading in custom objects.

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