In this code implementation, the author discusses the process of creating variants of Kottu, a popular dish.
The author starts by creating an interface for the base item and implementing concrete classes for the base ingredients.
To create the final meal, the author introduces a class called 'Kottu' and creates concrete subclasses.
The author then adds decorators to handle customer requests for additional ingredients or customizations.
The implementation uses design patterns like Factory and Decorator to ensure flexibility and scalability of the system.
By separating responsibilities and creating a factory for dynamic object creation, the system can easily accommodate new items or customizations in the future.
This approach makes the system both flexible and maintainable.