A project attempted to create a comprehensive Scorched Earth clone with core features using React, TypeScript, and HTML5 Canvas.
Initial version had working visuals, store functionality, but issues with sliders, fire button, game reset, and invisible buttons.
Major issues included incorrect fire trajectory, wind strength, ineffective fire button, non-functioning enemy turns and store purchases.
Subsequent iterations fixed major issues like responsive controls, proper fire functionality, and store usability.
Persistent problems included inaccurate firing collisions, overpowering wind, inactive enemy turns, and lazy terrain generation.
Final attempts aimed to address critical issues like turn-based gameplay, realistic physics, and improved AI targeting.
Game progressed with proper firing solutions, reduced wind impact, managed turn order, effective AI combat, varied terrains, and balanced unit distribution.
Remaining challenges included turn order inconsistency, lazy terrain generation, incomplete weapon store, and stagnant gameplay against NPCs.
Efforts were made to enhance firing angles, reduce wind impact, manage turn order efficiently, improve AI targeting, and distribute units evenly.
While progress was made, there were still issues with NPC turn orders, stagnant right side terrain, incomplete weapon selections, and unresolvable stalemates.