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Lovable’s Clone of Scorched Earth

  • A project attempted to create a comprehensive Scorched Earth clone with core features using React, TypeScript, and HTML5 Canvas.
  • Initial version had working visuals, store functionality, but issues with sliders, fire button, game reset, and invisible buttons.
  • Major issues included incorrect fire trajectory, wind strength, ineffective fire button, non-functioning enemy turns and store purchases.
  • Subsequent iterations fixed major issues like responsive controls, proper fire functionality, and store usability.
  • Persistent problems included inaccurate firing collisions, overpowering wind, inactive enemy turns, and lazy terrain generation.
  • Final attempts aimed to address critical issues like turn-based gameplay, realistic physics, and improved AI targeting.
  • Game progressed with proper firing solutions, reduced wind impact, managed turn order, effective AI combat, varied terrains, and balanced unit distribution.
  • Remaining challenges included turn order inconsistency, lazy terrain generation, incomplete weapon store, and stagnant gameplay against NPCs.
  • Efforts were made to enhance firing angles, reduce wind impact, manage turn order efficiently, improve AI targeting, and distribute units evenly.
  • While progress was made, there were still issues with NPC turn orders, stagnant right side terrain, incomplete weapon selections, and unresolvable stalemates.

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