The article discusses the development of the Map Search Algorithm for the Combinatory video game, which involves swiping tiles to combine them using mathematical operations.
The provided function in the article's open-source paths.kt file details the algorithm for finding all possible values on a grid by moving in different directions and applying operations.
The algorithm utilizes coroutines for parallel processing and significantly decreases time complexity by pruning duplicate results.
The Combinatory map data is represented as a 2D Number Array, with 0 representing empty tiles, and the algorithm allows for shifts to decimal values based on operations.
The function has requirements such as non-empty Array rows/columns, valid starting coordinates, and a square grid structure.
Implementation of the algorithm includes the use of asynchronous channels, a visited set for coordinate tracking, and a final set for returning unique values.
The exploreValue function within the algorithm makes steps in random directions based on current values, ensuring recursive path exploration until options are exhausted.
The algorithm integrates Kotlin's Suspend functions to handle multiple paths concurrently and efficiently calculate all possible values on the grid.
Although designed for Combinatory, this algorithm serves as a performance example for implementing map search in Kotlin with 2D Arrays, applicable for various program mapping scenarios.
In conclusion, the Map Search Algorithm in the Combinatory Video Game provides a valuable framework for analyzing map data and can be adapted for usage in other applications.