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Massively Overthinking: How long should it take to level to endgame in MMORPGs?

  • New World players have been blasting through levels at an alarming rate. In just two days, some have gone from 0-44, with getting to level 65 taking only 15 hours.
  • For games like Lord of the Rings Online and other sandboxes, players should ideally take many months to hit max level as it’s the journey that counts.
  • For smaller-scale themeparks like New World, the ability for users to blitz through it doesn’t hurt the game.
  • Being able to speed up or slow down leveling at their leisure, something done in games such as LOTRO, would be great to implement more often.
  • MMOs let the journey take second place to endgames, devaluing the leveling, urging players to rush through zones and content.
  • MMOs need to make the journey, not the endgame, the real experience.
  • Instances like WoW Classic are preferred for providing a meaningful journey when compared to the zip-zip-now-you’re-80 retail edition.
  • There is a fine line between appreciated challenges and arbitrary slow leveling to extend it.
  • Different games call for different leveling models and there is no one size fits all solutions to leveling too quickly or too slow.
  • Non-traditional leveling models or systems where everything is relevant at all levels, such as in The Secret World or Elder Scrolls Online, allow for a faster leveling experience.

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