Rust's macro system is a powerful tool that allows us to extend the language, create domain-specific languages, reduce boilerplate, and generate efficient code.
Macros in Rust are fundamentally different from macros in C or C++. They're not simple text substitution but a more sophisticated system that operates on the abstract syntax tree of your code.
There are two main types of macros in Rust: declarative macros and procedural macros. Declarative macros, defined using macro_rules!, are the simpler of the two and are great for pattern-based code generation.
Procedural macros are more powerful but also more complex. They allow us to operate on the input tokens of Rust syntax directly.
One of the most powerful applications of macros is in creating domain-specific languages (DSLs).
Macros are also extensively used in testing. The assert! macro family in Rust's standard library is a prime example.
One of the most powerful features of Rust's macro system is hygiene. This means that variables defined within a macro don't conflict with variables in the code where the macro is used.
Macros can also be recursive, allowing for some impressive code generation.
Macros can also be used to implement the builder pattern, which is useful for creating complex objects with many optional parameters.
Macros are also useful for generating code that interacts with hardware.