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Metaverse Economics 101: Part 6 – True Rarity and Item Permanence in a Tokenized Game World

  • In Web2 games, rarity is often based on low drop chances, making it invisible and forgettable.
  • Web3 games bring true rarity and item permanence through on-chain item databases and quantified circulation.
  • Blockchain enables tracking, limiting, and preserving of every sword, skin, and ore in the game world.
  • True rarity and item permanence result from world-state logic tied to real data, not speculation.
  • The system ensures every item is provably finite, reshaping the in-game economy with every action.
  • Every material and item in Web3 games are tracked on-chain, ensuring transparency and auditability.
  • Players' inventory materials are combined to evolve, craft, build, or enchant items, which are then stored in a world vault.
  • If crafted items are destroyed or lost, they return to the vault, creating a living item history.
  • Rather than item bloat, this system offers a player-driven, auditable digital economy.
  • Halvening loot rates in Web3 games lead to evolving item value curves.
  • Crafting and destruction of items fuel re-engagement and reshape the game's economic state.
  • Each player's actions contribute to an ongoing narrative of the economy within the game.

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