The author describes their experiences with proximity chat in games like Lethal Company and R.E.P.O., where players must navigate through abandoned locations and interact with various monsters.
In R.E.P.O., the game takes a comedic turn with monsters like the Peeper, Spewer, and Huntsman, each with unique abilities that affect players' voices and gameplay interactions.
Players found creative ways to deal with the Huntsman, a particularly feared monster with a shotgun and keen hearing, using strategies like luring him into traps and playing loud music to distract him.
The author reflects on the evolving technology in gaming, from proximity chat to the metaverse, hinting at the exciting possibilities that tech advancements will bring to the gaming world.