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Naoki Yoshida Says There’s ‘Not A Clear-Cut Answer’ On Final Fantasy 17 Being Turn-Based Following Success Of Clair Obscur

  • Naoki Yoshida, known as Yoshi-P, discussed the future of turn-based mechanics in Final Fantasy in light of the success of Clair Obscur, which combines turn-based and real-time features.
  • Yoshida mentioned that the choice between turn-based and action gameplay depends on various factors like graphics quality and narrative, and they don't want to limit future directors for games like Final Fantasy 17.
  • Final Fantasy XVI took an action-oriented approach, not well-received by some fans. Yoshida expressed interest in creating a game like Laputa Castle in the Sky from Studio Ghibli.
  • Final Fantasy XVII's details are kept under wraps by Square Enix, with Yoshida suggesting someone else should lead the project. Final Fantasy XVI and Final Fantasy VII Rebirth did not meet sales expectations.

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