Netflix hasn't had much luck with its gaming ambitions and recent reports suggest it is shifting its focus to more conventional and established games rather than indie games.
In 2021, Netflix purchased Oxenfree maker Night School Studio and made high-profile niche plays for bespoke games. However, less than 1% of Netflix subscribers were actually playing the 'free' games included with their paid subscriptions.
Instead of indie offerings like Oxenfree, Netflix’s top downloaded games have been things like the GTA Trilogy and Squid Game: Unleashed.
Netflix is now focusing on offering best-in-class titles like immersive, narrative games based on our IP, socially engaging party games, games for kids and mainstream established titles like Grand Theft Auto.
This apparent retreat into licensed games dovetails with Netflix’s recent pivot away from a number of previously announced deals for adding indie games to its subscription library, raising concerns about possible fumbles in the strategy.
Netflix was focused on making its gaming more profitable, including higher prices, adding microtransactions, and exploring in-game ads.
At the beginning of 2024, just a few years into its own gaming initiative, Netflix was already focused on how to make its gaming more profitable.
If Netflix can figure out how to make it work, there's potential in gaming but for now, it appears more interested in bringing more live events and sports than creating home-grown critically-acclaimed games.
For Netflix, it seems gaming is as confusing as ever.
As Netflix continues to recalibrate its gaming strategy, it remains to be seen whether it can create any impact in this ecosystem.