A recent report sheds light on Dragon Age: The Veilguard's turbulent development, including rewrites to shift the tone of dialogue from snarky to serious.
The game faced challenges transitioning between single player and multiplayer modes, resulting in the need for significant changes in dialogue and decision-making aspects.
Developers had to adapt existing features meant for a multiplayer game to fit a single player narrative, leading to concerns about the depth of choices in the game.
Feedback from testers highlighted the lack of satisfying choices and consequences, prompting developers to add more meaningful decisions like choosing between saving two cities.
Concerns about the tone of dialogue, influenced by Square Enix's Forspoken, led to a rewrite to make it more serious rather than snarky as initially planned.
The game's marketing strategy was also a point of contention, with worries that it might appear too 'Fortnitey' in its approach.
Internal conflicts between Dragon Age and Mass Effect teams added to the already strained development process, with cultural differences exacerbating the challenges.
Following the mixed reception of Veilguard and subsequent layoffs at BioWare, a smaller team is now focusing on Mass Effect 5, raising questions about the RPG studio's future.
Despite its troubled development, the released version of Veilguard was considered by some as enjoyable, though the studio's future remains uncertain.