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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

  • A recent report sheds light on Dragon Age: The Veilguard's turbulent development, including rewrites to shift the tone of dialogue from snarky to serious.
  • The game faced challenges transitioning between single player and multiplayer modes, resulting in the need for significant changes in dialogue and decision-making aspects.
  • Developers had to adapt existing features meant for a multiplayer game to fit a single player narrative, leading to concerns about the depth of choices in the game.
  • Feedback from testers highlighted the lack of satisfying choices and consequences, prompting developers to add more meaningful decisions like choosing between saving two cities.
  • Concerns about the tone of dialogue, influenced by Square Enix's Forspoken, led to a rewrite to make it more serious rather than snarky as initially planned.
  • The game's marketing strategy was also a point of contention, with worries that it might appear too 'Fortnitey' in its approach.
  • Internal conflicts between Dragon Age and Mass Effect teams added to the already strained development process, with cultural differences exacerbating the challenges.
  • Following the mixed reception of Veilguard and subsequent layoffs at BioWare, a smaller team is now focusing on Mass Effect 5, raising questions about the RPG studio's future.
  • Despite its troubled development, the released version of Veilguard was considered by some as enjoyable, though the studio's future remains uncertain.

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