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No Assassin's Creed sequel has ever matched the weird poetry of the first game's towers

  • The tower-climbing mechanic in Ubisoft games, dating back to the original Assassin’s Creed, offers a gratifying narrative loop of exploration and map unfogging.
  • While tower climbing used to be popular, it has faced criticism for its ubiquity in open-world games.
  • Assassin’s Creed's original metafictional framing and synchronization concept have a poetic complexity that newer sequels lack.
  • The game's themes of agency, puppeteering, and synchronizing genetic memories add layers to the storytelling and gameplay.
  • Climbing towers in Assassin's Creed involves synchronizing perspectives and symbolism, like reconciling the protagonist with his archetype.
  • The act of synchronizing in the game is more than just unlocking map content; it involves stringing together stars into constellations of meaning.
  • The significance of haystacks in the tower climbing loop provides shortcuts and dramatic falls, emphasizing the leap of faith mechanic.
  • The concept of 'faith' in Assassin's Creed's leap of faith implies acting without certainty, yet the game always ensures a safe landing.
  • There is a suggestion of missed potential in making tower-climbing more unpredictable and meaningful, allowing for a deeper form of play and exploration.
  • While the upcoming Assassin’s Creed Shadows may not delve into such experimentation, other development teams could explore deeper gameplay elements in similar contexts.

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