menu
techminis

A naukri.com initiative

google-web-stories
Home

>

Metaverse News

>

Not So Mas...
source image

Massivelyop

3w

read

319

img
dot

Not So Massively: Comparing the grinds of World of Warcraft and The First Descendant

  • World of Warcraft and The First Descendant are two grindy games with opposite approaches to time-gating.
  • WoW heavily relies on daily/weekly lockouts, incentivized by subscription income, while TFD has minimal time-gating.
  • WoW's time-gating narrows player progress gaps, but TFD demands extensive runs for the best rewards.
  • The article's author prefers TFD due to its flexible, non-time-gated nature, allowing more relaxed gameplay.
  • TFD lacks content variance, with repetitive missions, suggesting a need for randomized elements.
  • The article suggests improvements for TFD's grind mechanics to enhance player experience.
  • WoW is seen as less likely to change its grind approach, given its subscription model and content stretching motives.
  • A compromise approach, offering generous daily/weekly bonuses for early runs, is proposed for grind mechanics.
  • The article concludes that while preferences vary, TFD's flexible grinding has appealed to the author.
  • The gaming landscape is evolving towards more flexible grind mechanics, as explored in Not So Massively by Tyler Edwards.

Read Full Article

like

19 Likes

For uninterrupted reading, download the app