Nvidia unveiled their new RTX 5090 at CES 2025, which includes DLSS 4 offering over a 4x boost in performance for more than 75 games.
Many are confused about DLSS 4's features, believing it “predicts the future,” instead it uses interpolation to predict interstitial frames between rendered frames.
This tech adds some latency, but this is not much different from DLSS 3. DLSS 4 uses the same frame interpolation technique used by DLSS 3.
DLSS 4 is different from DLSS 3; it uses a complete new transformer model that runs five independent AI models per rendered frame for ray reconstruction and multi-frame generation etc.
DLSS 4 has better preservation of fine details and stability compared to DLSS 3 approach, and all RTX graphics cards will be able to leverage the features that are supported by each generation.
The new transformer models' self-attention allows the DLSS 4 to focus more on highly problematic areas such as thin details with Super Resolution that may show shimmering.
Latency will not be a big issue, as the time between each frame rendered using DLSS technology does not change much.
Nvidia's Reflex 2 is not necessary for DLSS 4, and developers only need to implement the first version of Reflex for DLSS 4 to work.
DLSS 4 has seen a few demonstrations, but it will be interesting to test its real functionality when the next-gen GPUs are launched.
The new interim technology is potentially going to be a game-changer in the AI-driven industry.