Nvidia's Ray Reconstruction is an AI-powered denoiser that improves graphics quality in games with heavy path tracing or ray tracing implementations.
Although Ray Reconstruction has been available for over a year, only five games currently support it.
The lack of Ray Reconstruction became obvious while playing Black Myth: Wukong.
In games using path tracing or ray tracing, images can appear noisy due to a sampling of rays for each pixel.
Ray Reconstruction is a denoiser-powered AI that smoothens over rough edges and delivers better results in terms of reflections, shadows, and highlights.
The feature reproduces the transparency of shallow water, which is lost in its absence.
Compared to DLSS Frame Generation, Ray Reconstruction has no restrictions on older RTX graphics cards.
Nvidia suggests that Ray Reconstruction works best with heavy ray tracing games, and it unlocks the gaming features visually.
In the future, as more games push for heavy ray tracing implementations, Ray Reconstruction is expected to keep pace.
Nvidia's Ray Reconstruction is a key feature that deserves more attention and support from game developers.