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Object-Oriented Worldbuilding

  • Worldbuilding has traditionally been a top-down process of defining a world before adding characters and events, but digital media operates on object-oriented logic treating game worlds as interacting entities with defined properties and relationships.
  • Object-oriented worldbuilding shifts from creating passive backdrops to modular, dynamic worlds where interactions drive meaning.
  • This approach prioritizes relationships over fixed authorship, leading to player-driven experiences and the design of interactive systems.
  • Object-oriented design in digital spaces blurs the line between foreground and background, using modular elements to create dynamic environments.
  • It redistributes narrative significance away from scripted events towards emergent, systemic interactions, resulting in nonlinear, relational storytelling.
  • The future of digital spaces may involve AI-driven generation, proceduralism, and interconnected virtual environments under object-oriented logic.
  • AI-driven proceduralism could lead to unique world instances and shift worldbuilding towards curation over authorship.
  • Cross-platform digital objects may create persistent entities across multiple environments, changing how we perceive digital worlds.
  • Object-oriented worldbuilding may give rise to recurring motifs, symbols, and myths through consistent appearances of objects and systems in various environments.
  • Worlds may no longer be authored but grown, observed, and interpreted, emphasizing emergent storytelling.

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