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Obsidian snuck goodies and secrets around every corner to make exploring Avowed feel worthwhile: 'If you have a lot of dead ends that lead nowhere, you learn the lesson as a player: This game doesn't have much to offer me'

  • Avowed, developed by Obsidian, focuses on rewarding exploration with hidden goodies and secrets at every corner to engage players and make it worthwhile.
  • The region director, Berto Ritger, emphasized the importance of including rewards in dead ends, rooftops, and other nooks to show players that their exploration is valued.
  • Ritger oversaw the design of various regions in Avowed, ensuring coherence and identity within each area.
  • The parkour system in Avowed contributed to the presence of numerous rewarding secrets, encouraging players to explore vertically-oriented levels.
  • Rather than restricting player freedom, the team embraced unconventional exploration and aimed to reward it, even with minor acknowledgments like hidden items.
  • Avowed's unmarked secrets, such as hidden underground areas with challenging enemies and unique rewards, added depth and intrigue to the game world.
  • Obsidian designers, like Ryan Torres and Bre Seale, introduced unique and interesting elements in Avowed, enhancing the overall player experience.
  • Ritger highlighted the significance of hand-placed surprises and rewards scattered throughout the game to maintain player engagement and foster exploration.
  • Encouraging exploration and meaningful interactions in a game world helps to sustain player interest and immersion, according to Ritger.
  • Avowed's approach of rewarding exploration contrasts with the potential disenchantment of players faced with dead ends and lackluster discoveries in a game.

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