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Obsidian stuck to some fantasy conventions for Pillars of Eternity and Avowed because that's what people want: ''I didn't want to completely flip it and say, oh you want to play an elf? F**k you, this isn't your daddy's elf'

  • Obsidian, known for Pillars of Eternity and the upcoming Avowed, stuck to traditional fantasy elements based on what people desire.
  • The decision to include classic fantasy races like dwarves was influenced by people's expectations and interest in familiar fantasy aspects.
  • Obsidian aimed to offer a mix of familiarity and uniqueness with their fantasy races, such as portraying dwarves with wanderlust and distinct characteristics.
  • The studio's approach was not to completely overturn traditional fantasy tropes but to introduce subtle variations, creating a balance between the familiar and the novel.

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