Design director Matt Singh and creative director Leonard Boyarsky discuss how they aimed to improve aspects of Outer Worlds in the sequel, such as gunplay and player agency.
Developers wanted to expand upon the humor and social satire of the first game in Outer Worlds 2 by introducing different factions with unique styles of humor.
One of the new factions in the sequel, Auntie’s Choice, focuses on advertising its products, which is reflected in gameplay through ad drones to distract enemies.
Comedy weapons in Outer Worlds 2 include a shrink ray and other creative tools for players to enjoy during gameplay.
The team worked on increasing weapon variety and improving gunplay to synergize well with perks, flaws, and companion abilities, providing players with more engaging experiences.
Outer Worlds 2 will feature more perks, including some that enable players to tell outlandish lies that are believed by others, adding a fun element to decision-making.
The game is set to release on October 29 on PlayStation 5, Windows PC, and Xbox Series X.