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Polygon

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Image Credit: Polygon

Outer Worlds 2 devs wanted the sequel to be less ‘one-note’

  • Design director Matt Singh and creative director Leonard Boyarsky discuss how they aimed to improve aspects of Outer Worlds in the sequel, such as gunplay and player agency.
  • Developers wanted to expand upon the humor and social satire of the first game in Outer Worlds 2 by introducing different factions with unique styles of humor.
  • One of the new factions in the sequel, Auntie’s Choice, focuses on advertising its products, which is reflected in gameplay through ad drones to distract enemies.
  • Comedy weapons in Outer Worlds 2 include a shrink ray and other creative tools for players to enjoy during gameplay.
  • The team worked on increasing weapon variety and improving gunplay to synergize well with perks, flaws, and companion abilities, providing players with more engaging experiences.
  • Outer Worlds 2 will feature more perks, including some that enable players to tell outlandish lies that are believed by others, adding a fun element to decision-making.
  • The game is set to release on October 29 on PlayStation 5, Windows PC, and Xbox Series X.

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