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Paradox respond to the accusation that they fix games with paid DLC - "we try to find a middle ground"

  • Paradox Interactive has explained its paid DLC strategy and responded to accusations of having deliberately withheld features from its games to be sold as DLC expansions later on.
  • The company has successfully built a business model around paid expansions that build on their games' worlds, keeping them fresh for years.
  • While some feel that Paradox are deliberately holding back features to sell in DLC, the company's deputy CEO Mathias Lilja believes that Paradox has struck a balance between launching games that are good enough and continuing to develop them through DLC.
  • To address the perception that they are "fixing games with paid DLC", Paradox offers a subscription model, providing content for players to try before investing heavily.
  • Paradox's grand strategy games may take up to five years to develop versus around a year for a larger paid expansion.
  • The company's team sizes have expanded to make games more accessible, but as a result creating every piece of content has become more expensive.
  • Paradox's chief creative officer Henrik Fhraeus argues that the charge of fixing games with DLC does not apply to most of their games, as they have a track record for overhauling and adding extra content at no further cost.
  • Fhraeus states that the objective is to make a good game and continue to develop a game. Its creation remains an open-ended process, and every piece of content they offer makes the creation of each expansion more expensive.
  • Paradox is still developing many games, with Bloodlines 2 being one of them. The company is also interested in publishing a life sim.

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