Paradox Interactive has explained its paid DLC strategy and responded to accusations of having deliberately withheld features from its games to be sold as DLC expansions later on.
The company has successfully built a business model around paid expansions that build on their games' worlds, keeping them fresh for years.
While some feel that Paradox are deliberately holding back features to sell in DLC, the company's deputy CEO Mathias Lilja believes that Paradox has struck a balance between launching games that are good enough and continuing to develop them through DLC.
To address the perception that they are "fixing games with paid DLC", Paradox offers a subscription model, providing content for players to try before investing heavily.
Paradox's grand strategy games may take up to five years to develop versus around a year for a larger paid expansion.
The company's team sizes have expanded to make games more accessible, but as a result creating every piece of content has become more expensive.
Paradox's chief creative officer Henrik Fhraeus argues that the charge of fixing games with DLC does not apply to most of their games, as they have a track record for overhauling and adding extra content at no further cost.
Fhraeus states that the objective is to make a good game and continue to develop a game. Its creation remains an open-ended process, and every piece of content they offer makes the creation of each expansion more expensive.
Paradox is still developing many games, with Bloodlines 2 being one of them. The company is also interested in publishing a life sim.