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Perfect Ten: Awful things I don’t miss about 2000s-era MMO gaming

  • Nostalgia for 2000s-era MMO gaming can overlook significant downsides like limited game choices, poor internet connections, dorky graphics, obtuse game design, and harsh death penalties.
  • The era also featured subscription-only models, clunky game iterations, little online support, negative cultural stigma, and massive time sinks that made gameplay challenging.
  • Players had few options as there were relatively few MMOs available, and dreadful internet connections with dial-up speeds hindered gameplay experiences.
  • Games had to sacrifice graphics due to hardware limitations, resulting in chunky, polygonal visuals that were unappealing to some.
  • Many MMOs prior to 2004 had complex and unfriendly game systems, making it difficult for new players to navigate and understand game mechanics.
  • Death penalties were harsh, including corpse runs, experience loss, level loss, and stolen loot, adding frustration to gameplay.
  • The early 2000s MMOs were clunky and lacked user-friendliness, requiring years of evolution to become more accessible.
  • Limited online resources made it challenging for players to find help with quests, character building, or guild selection in MMOs of that era.
  • Playing MMORPGs was once stigmatized as nerdy, deterring some from joining the community, and games demanded significant time commitments from players.
  • Article covers the unpleasant aspects of 2000s MMO gaming and highlights the challenges players faced during that era.

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