Early versions of popular MMOs like Lord of the Rings Online, City of Heroes, and Final Fantasy XIV had their share of rough patches, including mandatory group quests, repetitive tutorials, and lack of content.
World of Warcraft faced issues in its initial stages with missing features, EverQuest's launch caused internet problems, and Star Wars Galaxies had limited content at release.
EverQuest II's demanding graphics strained computers, Anarchy Online's launch was plagued by technical issues for months, and Star Trek Online struggled with exploration mechanics.
EVE Online was initially sparse in content, lacking in tutorials and ship classes. These early versions of MMOs highlight the improvements made over time in game development.