PlayShifu, a Bengaluru-based AR-driven toys and games startup, saw its revenue surpass the INR 100 Cr mark in FY25, with an operating revenue of INR 110 Cr.
The startup's EBITDA loss decreased by 50% to INR 6 Cr, while its net loss dropped by 42% to INR 12 Cr in FY25.
Founded in 2016, PlayShifu focuses on creating educational tech toys for kids aged 4-11, integrating physical and digital elements to teach STEAM concepts.
45% of PlayShifu's customers continue engaging with its products after six months, which is considered high in the toy industry.
The startup's main markets are the US and India, with the US contributing 50% of its revenue and India 25%.
While PlayShifu offers products in 40 countries, it prioritizes the US and India markets.
The startup's products are available online on platforms like Amazon and offline through partnerships with stores like Barnes & Noble.
PlayShifu aims for an operating revenue exceeding INR 200 Cr and EBITDA profit of INR 8 Cr in FY26, along with plans to raise $12 Mn to $15 Mn by 2025.
In previous funding rounds, PlayShifu secured $6 Mn and accumulated over $41 Mn in total funding.
The cofounder mentioned that the startup would make EBITDA profitable by August 2024.
PlayShifu's products are designed by a team of educators, technologists, and designers, focusing on teaching coding, maths, language, geography, and music.
The startup sells products on platforms like Zepto and Swiggy in India, with a smaller contribution from quick commerce.
While expanding, PlayShifu plans to have its products available in a large US retail chain by the end of this year.
PlayShifu's future goals include revenue targets for FY26, EBITDA profit expectations, and raising additional capital by 2025.
The startup has raised funds from investors like Inflexor Ventures, Chiratae Ventures, Bharat Innovation Fund, and Athera Ventures Partners.
The startup's revenue growth and strategic development indicate a positive trajectory for its business operations.