Prince of Persia: The Lost Crown game is designed to be hard and also from the ground up to be accessible. Ubisoft Montpellier integrated accessibility options into every part of the game. According to senior game designers, Ubisoft’s Prince of Persia: The Lost Crown’s accessibility has set a new standard for accessibility in the brutal Metroidvania genre.
Prince of Persia: The Lost Crown has a lot of features that players have come to expect from games, like multiple difficulty options, subtitles, and aim assist. Where Ubisoft’s Prince of Persia: The Lost Crown’s accessibility shines the brightest is in how its development process — accessibility built into each step — allowed its developers to innovate.
The guided mode in Prince of Persia: The Lost Crown was developed to help players explore the game's secrets without completely removing the thrill of being lost in the game. The root to reach certain objectives in the game is still left for the players to explore while the map pinpoints important markers helping them reach there.
The screenshot markers are called memory shards in Prince of Persia: The Lost Crown that allows players to take screenshots and pin them to the map. The idea behind the implementation of the screenshot feature in the game was to keep the player's attention towards observing the game's world in detail.
The Prince of Persia: The Lost Crown team faced several challenges during the development phase, and the biggest lesson learned was the importance of distributing accessibility throughout the game by default — as part of the original design process, with all developers involved.
Although Ubisoft’s Prince of Persia: The Lost Crown team has been disbanded, the team members are immensely proud of the work they created, with more than 1 million copies sold. It was a reminder that the process works. Each team member is proud and believes, there's a lot to achieve when they work together and when they work with their heart.