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Project Ghost talks about the current roguelike gameplay mechanics within its blue zones

  • Project Ghost discusses the shift in gameplay mechanics within its blue zones from survival sandboxes to a more roguelike style.
  • The original concept featured massive areas with gathering, crafting, and base building, but now the focus is on making the zones engaging and unique without being time-consuming.
  • The updated gameplay involves having an ultimate objective to clear the zone, discovering temporary abilities to aid in reaching the goal, and creating a powered-up experience for players during regular level progression.
  • Certain survival elements like skyships and buildable contraptions such as towers and bridges still exist in blue zones to assist players in exploration, with more details expected in future dev blogs.

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