The guide discusses the process of packaging a web game as a desktop app for Steam using Electron.It covers testing the game with Electron, packaging as an NPM/BunJS package, and building the app with electron-builder.The guide includes steps to set up the game for Electron, installing NPM, and setting up GitHub workflows for building the game.It explains creating a main.js file for Electron execution, generating icons using icon-gen, and building the app with electron-builder.Setting up GitHub workflows for different OS builds is detailed, along with the setup of proper permissions and generating a Personal Access Token.The guide emphasizes pushing the code to GitHub, creating a repo, and running the build workflow manually.Publishing the game on Steam is mentioned as a future step, while the guide encourages following for more content.It provides information on the author, Jack Le Hamster, and showcases other games available on Steam.The process involves creating a GitHub workflow to automate packaging the game into desktop apps for various OS.Details on setting up GitHub Actions permissions, generating token, and triggering the workflow are included.Upon successful setup, all artifacts should be available in the repo's release section for download and distribution.