Songs of Silence has been described as a card game, but it is actually a strategy game about warlords towing armies around a top-down map, with gridless movement, bashing neutral armies and capturing towns for XP and riches.
Cards are used in Songs of Silence only as a way to present information, and you could substitute them with buttons or MMO action bars.
The game replaces turn-based tactics with an auto battler system, in which hostile armies run at each other. Players can periodically drag a card to fire off spells and powers.
Songs of Silence has a refreshing pace thanks to it doing away with constantly building sites and resource hoovering.
The game offers the option of playing on two maps at once, linked by portals.
The campaign is a dull story without memorable characters.
Songs of Silence is almost fascinating and tampering with an established design framework was a gamble, which definitely worked.
This design has legs and there is some strategy fun to be had here. But its excellent art highlights its remaining quality of life limitations, bland story, and pedestrian rivals.