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Rematch devs apologise for lack of launch crossplay, outline plans for training bots, user-created clubs and tournaments

  • Rematch, a game by Sloclap, has launched today, June 19th, without crossplay, but plans are in place for future updates.
  • Crossplay didn't make it due to unforeseen technical issues, but Sloclap is working on it as a top priority.
  • The game aims to address technical issues from Early Access, such as lag and stuttering.
  • Future updates will introduce tournaments, user-created clubs, training bots, and social features.
  • Players can expect improvements but should not anticipate all additions by the end of the year.
  • The devs are focused on resolving reported technical gremlins and enhancing the gameplay experience.
  • Sloclap regrets not communicating the lack of crossplay earlier and apologizes for any inconvenience.
  • The game is currently the fourth top seller on Steam, showcasing its initial popularity.
  • Players can look forward to crossplay support in the upcoming updates.
  • The team is dedicated to enhancing gameplay elements and social interactions.
  • Future features include spectating games, teaming up with preferred players, and more.
  • The devs are working on resolving gameplay issues like frame drops and unpredictable player movements.
  • Users will soon be able to challenge themselves against training bots within the game.
  • Rematch developers ask for player patience as not all features will be implemented by year-end.
  • Sloclap's post-launch plans include addressing player feedback, technical issues, and feature enhancements.
  • The game's launch aims to provide a solid foundation for future updates and community engagement.

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