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Renaming and Moving assets in Unreal Engine

  • Renaming assets in Unreal Engine, like plugins, can be a complex process that requires careful attention to avoid breaking the project.
  • Always backup your project before renaming or moving assets to prevent potential project-breaking errors.
  • Different editors like JetBrains Rider and Visual Studio have varying processes for renaming assets, with JetBrains Rider offering a more seamless experience.
  • When renaming assets, such as Blueprints, ensuring that redirectors are properly updated and references are fixed is crucial to maintaining project integrity.

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