Assassin's Creed Shadows revolves around assassinating a group of masked bad guys known as the Onryo, with a lot of emphasis on assassinations using hidden blades and katanas.
The game is considered quite 'assassin-y,' ranking higher on the Assassin-y meter compared to recent entries in the franchise, with a focus on stealth gameplay.
The open world in Shadows is filled with checklist-type tasks like collectibles, fights, meditative games, and the game's photo mode, reminiscent of Ubisoft's open-world design approach.
Quest waypoints in the game provide clues instead of direct locations, aiming to make players observe and think more critically to reach their objectives.
Exploration in Shadows allows players to venture into higher-level regions early, but caution is needed to avoid encountering overly powerful enemies.
Base management in the game offers activities like sumi-e wildlife painting, and players can add multiple cats to their base among other features.
Shadows has historical significance as it launches amidst potential corporate restructuring within Ubisoft and aims to appease fans who desired a Japan-set Assassin's Creed game.
Some critics voice the desire for more diversity in game settings, suggesting regions like Cambodia or Vietnam for future Assassin's Creed titles to explore.