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Scalable Architecture for Your Games With An RTS Walkthrough: Part 1

  • In Unity projects, maintaining a clean and efficient project architecture is essential for long-term scalability.
  • Instead, you can avoid these pitfalls by designing isolated, entity-specific solutions that limit dependencies.
  • An important part of clean architecture is to keep functionality modular and self-contained.
  • In game development, an entity is a self-contained object that represents something in the game world.
  • Unity is designed as a compositional engine, where the functionality of its entities is defined by the components added to the GameObjects and their children.
  • Managers should be reserved for scenarios where global interaction is needed.
  • Handler scripts can also be introduced to manage smaller, more focused functionality.
  • This tutorial series will guide you step by step, from setting up basic agent movement to implementing group behaviors and deploying agents as structures.
  • With a clear focus on clean architecture, this project will provide a foundation for creating scalable Unity games that can grow with your ideas.
  • By splitting logic compositionally and relying on smaller components to build overall functionality, the project remains modular, scalable, and well-prepared for further development.

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