In Unity projects, maintaining a clean and efficient project architecture is essential for long-term scalability.
Instead, you can avoid these pitfalls by designing isolated, entity-specific solutions that limit dependencies.
An important part of clean architecture is to keep functionality modular and self-contained.
In game development, an entity is a self-contained object that represents something in the game world.
Unity is designed as a compositional engine, where the functionality of its entities is defined by the components added to the GameObjects and their children.
Managers should be reserved for scenarios where global interaction is needed.
Handler scripts can also be introduced to manage smaller, more focused functionality.
This tutorial series will guide you step by step, from setting up basic agent movement to implementing group behaviors and deploying agents as structures.
With a clear focus on clean architecture, this project will provide a foundation for creating scalable Unity games that can grow with your ideas.
By splitting logic compositionally and relying on smaller components to build overall functionality, the project remains modular, scalable, and well-prepared for further development.