Rust’s async/await syntax offers developers a powerful way to build concurrent systems without the traditional overhead of multithreading.To start creating asynchronous functions, one needs Rust’s async runtime to run asynchronous tasks.To execute tasks concurrently, use tokio::spawn, which creates lightweight tasks running on the same thread pool.When tasks are interdependent or when you need all tasks to complete before moving forward, use tokio::join! instead of tokio::spawn.Error handling in async Rust can be tricky. Each spawned task’s error should be handled separately.Managing shared state in asynchronous Rust requires careful use of Arc and Mutex.Prefer tokio::spawn for Independent Tasks: Use spawn when tasks don’t need to wait on each other. Where possible, avoid shared state. If sharing is necessary, use Arc<Mutex<T>> or async-aware RwLock.Use try_join! for fine-grained error control in concurrent tasks. Avoid unwieldy error propagation by handling errors within each task.By leveraging patterns like spawn, join!, and try_join!, and by handling errors and state correctly, you can build scalable, resilient systems.