The Sieve of Eratosthenes is a classic algorithm to find all prime numbers less than a given integer n by marking the multiples of each prime starting from 2.
Time Complexity: O(n log log n). Space Complexity: O(n).
Create a boolean array of size n + 1, mark multiples of each prime as false to identify primes.
Java implementation fixed and provided for the Sieve algorithm including input handling and correction of syntax errors.
Real-life applications of prime numbers include cryptography, random number generation, hashing algorithms, procedural generation in graphics, and mathematical research.
Prime numbers are crucial in public-key encryption algorithms such as RSA for secure key generation.
Primes are used in random number generators and hashing algorithms to ensure uniform randomness and reduce hash collisions.
In graphics, prime intervals aid in generating less predictable world seeds and layouts in games.
The study of prime numbers contributes to significant mathematical research and theories, leading to breakthroughs like Goldbach's conjecture and the Riemann Hypothesis.
The code for the Sieve of Eratosthenes algorithm in Java has been fixed for correct functionality and can be used for finding prime numbers up to a specified limit.