Skydance’s Behemoth showcases a lot of hard-won lessons in VR design, which is mostly thanks to the studio’s pioneering work on its most successful VR game to date: The Walking Dead: Saints & Sinners (2020).
In VR though, there are precious few that provide such a monster-sized offering, and do it in a way that feels oh-so-satisfying.
Behemoth is a physics-based combat game with a heavy emphasis on melee, so as you’d expect, the strike and parry system isn’t overly burdened with artificial moments to slice at baddies, giving you a good measure of creativity in how to approach situations.
The second half of the game almost exclusively features armored enemies, requiring you to rely more heavily on your strength, and use the three legendary weapons dolled out throughout the game, including a two-handed sword, a bow with auto-regen arrows, and an armor-breaking axe—all of them upgradable at conveniently placed forges using the game’s sole upgrade currency that you can loot from chests, Coloss Alloy.
As voiced protagonists go, I actually don’t hate Wren—or the witchy companion in his head, who definitely has ulterior motives.
In all, if I handed a Quest 3 to you even five years ago with Behemoth loaded up, it would be hard not to be impressed at the strides developers have been able to eke out of mobile hardware.
Behemoth is a pretty physical game, although it equally supports seated or standing play, which may help you eke out a long play session without fatigue.
Standard VR locomotion options (no teleport) are also here, catering to hardcore smooth-turners and snap-turners alike, both of which are variable strength, and provide variable sizes of vignettes.
Other than the story being a little predictable and the AI enemies feeling a bit too artificial at times, Behemoth overall is impressive.
I never felt too beleaguered by the story, and there was always a good reason to continue, as the game presents a wide variety of levels to tackle and interesting set pieces of lumbering Behemoths, teasing the encounters yet to come.