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Pcgamer

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Sorry Metaphor, but after playing 300 hours worth of Atlus RPGs in 2024, Shin Megami Tensei 5: Vengeance is my favorite

  • Shin Megami Tensei 5 Vengeance, an Atlus JRPG, features monster collecting and tactical turn-based battles without the additional complexity of Persona’s social link system.
  • Shin Megami Tensei 5’s Press Turn combat system demands a careful and tactical playstyle, making it hard to brute force through an encounter.
  • The game’s open world maps, set in the ruined future of Tokyo, feel more like videogame spaces than most contemporary JRPGs.
  • Despite being set in a destroyed re-imagining of a real place, Shin Megami Tensei 5’s tone is weirdly dream-like, verging on a slightly off surrealist horror.
  • Sound design plays a crucial role in the game, giving a sense of an enclosed space that does not reflect its open-world setting.
  • Shin Megami Tensei’s games give players an idiosyncratic sensory rush that is difficult to find in other games.
  • The game encourages players to embrace the beauty of unreal videogame spaces, rejecting any attempt to create ‘real, living’ spaces.
  • Shin Megami Tensei 5 illuminates the consistency of Atlus' RPGs in embracing unreal videogame spaces and retaining the ‘purest’ form of the studio's distinctive vision.
  • Shin Megami Tensei 5 offers a different experience for players compared to Persona, thanks to its simpler gameplay mechanics and dream-like atmosphere.
  • Overall, Shin Megami Tensei 5 Vengeance is a weirdly beautiful game that provides a unique and unforgettable sensory experience to its players.

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