Shin Megami Tensei 5 Vengeance, an Atlus JRPG, features monster collecting and tactical turn-based battles without the additional complexity of Persona’s social link system.
Shin Megami Tensei 5’s Press Turn combat system demands a careful and tactical playstyle, making it hard to brute force through an encounter.
The game’s open world maps, set in the ruined future of Tokyo, feel more like videogame spaces than most contemporary JRPGs.
Despite being set in a destroyed re-imagining of a real place, Shin Megami Tensei 5’s tone is weirdly dream-like, verging on a slightly off surrealist horror.
Sound design plays a crucial role in the game, giving a sense of an enclosed space that does not reflect its open-world setting.
Shin Megami Tensei’s games give players an idiosyncratic sensory rush that is difficult to find in other games.
The game encourages players to embrace the beauty of unreal videogame spaces, rejecting any attempt to create ‘real, living’ spaces.
Shin Megami Tensei 5 illuminates the consistency of Atlus' RPGs in embracing unreal videogame spaces and retaining the ‘purest’ form of the studio's distinctive vision.
Shin Megami Tensei 5 offers a different experience for players compared to Persona, thanks to its simpler gameplay mechanics and dream-like atmosphere.
Overall, Shin Megami Tensei 5 Vengeance is a weirdly beautiful game that provides a unique and unforgettable sensory experience to its players.