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Spells as state-machine modulators

  • A spell can be defined as a state-machine itself, describing a series of states an entity can have and triggered by casting the spell.
  • Designing a new spell is equivalent to designing a new state-machine and associated game mechanic.
  • By standardizing and making state-machines interoperable, spells can be effectively standardized.
  • World-builders can incorporate new spells and game mechanics designed by individuals, with a focus on testing and integrating popular ones.

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