Star Citizen developers discussed vehicle balancing during a Q&A session, highlighting the constant evolution in balancing due to new additions and testing.
The complexity of balancing is increased by having three flight models for each ship and the continuous addition of new features.
Developers mentioned that balance visions cannot remain consistent due to the game's continuous development and introduction of new elements.
Balance goals have evolved with the game, with newer flight model parts being tested gradually to ensure development and refinement.
Vehicles in the game are designed for specific roles, emphasizing that not every ship is meant to excel in all areas.
Specific details on balance include heavy fighters focused on tankiness over mobility, nerfing of the agility of the Anvil F8, and acknowledgment of ground vehicles needing improvement.
CIG introduced the Esperia Prowler Utility, a new spaceship variant designed as a stealth cargo hauler with enhanced cargo space and a tractor beam for industrial use, priced at $300.
Star Citizen remains in alpha since its Kickstarter campaign in 2012, having raised over $800M from crowdfunding and ship sales, making it the highest-crowdfunded video game.
The game has faced delays, with the single-player component Squadron 42 also experiencing repeated postponements.