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Stars Reach devs discuss how the MMO’s simulation drives its engine customization and hosting

  • Stars Reach studio Playable Worlds recently discussed the MMO's simulation and its impact on engine customization and hosting.
  • The game is built on the Unity engine, but the backend systems use custom or third-party tools to manage gameplay and support a scalable, persistent simulation.
  • Worlds in Stars Reach are hosted on virtual machines using Amazon Web Services, allowing for dynamic cloud-based systems that can be influenced by player activity.
  • A modding API is planned for Stars Reach, but API access won't be available until after the early access launch.

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