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Image Credit: Engadget

Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow

  • Sword of the Sea is a game about letting go, where players surf across desert dunes on a blade, collecting orbs and gems amidst transforming sands and seas.
  • The protagonist in flowing robes performs tricks, unleashes sonic energy, and explores mysterious temples with no waypoints but a clear environmental story.
  • With a meditative flow state, the game encourages intuitive play that harnesses a power beyond oneself, according to creator Matt Nava.
  • Set to release on August 19 for PlayStation 5, Steam, and Epic Games Store, the game is a departure from Journey but retains Nava's distinctive style.
  • Sword of the Sea represents Nava's journey of self-acceptance and exploration of his art, moving past the shadow of his previous works like Journey.
  • Featuring music by Austin Wintory, the game's score dynamically reflects the player's progress and character arc throughout the surfing adventure.
  • Exploration is key in Sword of the Sea, with hidden secrets like a giant animal skeleton waiting to be discovered, emphasizing the importance of letting go and immersing oneself in the game.
  • Nava's creative direction in Sword of the Sea signifies a departure from his previous titles, Abzû and The Pathless, embracing a more personal and natural design approach.
  • The game's emphasis on surfing and exploring beyond one's abilities mirrors Nava's own journey of self-discovery and artistic expression in game development.
  • Sword of the Sea is a unique blend of gameplay, art, and music, creating an immersive experience that encourages players to surrender to its mesmerizing world.

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