Fiona Ng is a professional 3D artist who has worked on AAA games and high-budget film and television productions.
She has worked as a character artist and modeler at Sony PlayStation and Scanline VFX, specializing in modeling, texturing, and look development for lifelike characters and creatures.
Fiona’s articles discuss complex technical processes, such as using Zwrap for topology projection, leveraging tools like Mari for texture painting, and implementing Xgen for hair and fur grooming.
Her willingness to explore advanced technical solutions to improve efficiency and quality is evident in her published work, and that’s why we’re going to take a closer look at some of these articles.
Tools like Zwrap are particularly valuable for streamlining repetitive tasks and ensuring more consistent results.
To achieve lifelike skin details, Fiona turned to Mari, where she mixed displacement maps from TexturingXYZ and refined the texture further in Mudbox.
Fiona balances artistic vision with technical demands by tailoring her workflow to fit the specific needs of each project.
Efficient tools help Fiona manage the demands of retopology, streamlining the more tedious aspects of the process.
Staying ahead in the fast-evolving 3D industry requires Fiona to actively engage with a variety of resources and communities.
Fiona has carved out a distinct space in the 3D art world through her relentless pursuit of innovation and mastery, redefining the relationship between creativity and technology.