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The Game I...
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The Game Is Rigged: Microsoft Isn’t a Gaming Company Anymore — It’s a Data Empire with a Controller…

  • Microsoft's gaming division, particularly Xbox Game Pass, is designed to harvest data and control user behavior under the guise of providing affordable gaming access.
  • The shift towards a subscription model focuses on perpetual engagement and data collection rather than quality game production.
  • Game Pass uses psychological triggers like dopamine anticipation, variable rewards, price anchoring, and loss aversion to keep users engaged.
  • It serves as a behavioral surveillance tool tracking every aspect of user interaction within its ecosystem to inform advertising and product development.
  • Microsoft's acquisitions and Game Pass environment aim to retain users by offering a frictionless, controlling system rather than focusing on creating great content.
  • The subscription model of Game Pass reflects a broader trend of eroding ownership in favor of temporary access, shaping user identity and behavior in the process.
  • Game Pass, marketed as empowerment and choice, actually embodies a form of behavioral engineering, directing user decisions subtly yet significantly.
  • The platform symbolizes a larger shift towards designed dependence where platforms are crafted to shape and extract value from users rather than serve them.
  • Microsoft's Game Pass is strategically engineered to capture user behavior, manipulate decisions, and influence psychology, ultimately prioritizing control over entertainment.
  • The focus has shifted from gaming to engagement, containment, and surveillance, with Game Pass acting as a tool for mapping and conditioning user behavior.

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