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The Journey of Becoming a Game Developer, Level 28: Giving Our Enemies Shields

  • Create a new prefab for the enemy shield and set it to red in the inspector.
  • Add the prefab as a child to both enemy types and save the prefabs.
  • Implement logic to randomly activate the shield based on a spawn chance.
  • Utilize the shield as a narrative tool and strategic challenge to enhance player engagement.

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