The article discusses the tile swapping logic used in the games Connections and Starcrossed, highlighting different approaches.In Connections, tiles are swapped based on a hierarchical method that prioritizes tiles based on their ordering.An alternative approach suggested is the Nearest Neighbor method, aiming for minimal tile movement and overlap.The User-Driven approach follows the sequence in which the user selected tiles to determine the swap order.The article also mentions a chaos-embracing approach that can introduce randomness and excitement to the animations.Each method has its pros and cons, and the choice depends on the desired user experience.For Starcrossed, the User-Driven approach was chosen for consistency and excitement.The author emphasizes the importance of small details in creating engaging puzzle games.