‘The Midnight Walk’ is a visually unique and darkly beautiful walking simulator that immerses players in a Burtonesque world hand-crafted with attention to detail.
The gameplay primarily involves light puzzles, hide-and-seek with creatures, and unique art style experienced through VR for a closer look at textures and design.
While some animations feature 'stop motion' style, a mix with smooth interpolation can be jarring and detract from the overall experience.
The game lacks standout gameplay moments and a compelling storyline, relying heavily on its visuals to maintain player interest.
The narrative, told by various unnamed narrators, feels cryptic and detached, potentially hindering player engagement.
Despite the lack of immersive VR interactions like physically turning keys or opening doors, the game offers an option for up-close exploration.
Opportunities for hands-on interactions, especially in VR, are missed, affecting the overall immersion and sense of presence in the game world.
Comfort settings in VR, including slow movement and occasional head movements during cutscenes, may vary in their impact on player comfort levels.
Accessibility features in ‘The Midnight Walk’ include various comfort settings, movement options, posture adjustments, and language support for a wider player base.
Overall, while visually striking and artistically crafted, ‘The Midnight Walk’ relies heavily on its unique visuals, with basic gameplay and narrative elements.