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The Outer Worlds 2 director offers the most sympathetic answer I've yet heard for the $80 game question: 'We don't set the prices for our games,' and 'You'd have to honestly talk to the Xbox folks'

  • The Outer Worlds 2 director, Brandon Adler, explains that developers do not set the prices for games like the $80 tag on their forthcoming title.
  • This response was given when asked about the pricing at the Summer Game Fest, indicating that decisions like this come from higher-ups, in this case, the Xbox team.
  • The issue of game pricing has been under scrutiny due to titles like Mario Kart World and Borderlands 4 also adopting the $80 pricing.
  • The gaming industry is facing labor challenges and rising costs, making game development financially and human-resource intensive.
  • Game prices have not matched inflation, although gaming hardware has become more affordable over the years, offering a balancing dynamic.
  • Consumers have more affordable gaming options now, including subscription services and indie games, influencing the perceived value of high-priced titles.
  • The norm for a game's price is seen as $20-$30 by some, with higher pricing reserved for highly anticipated releases from favorite studios.
  • There's a concern that the $80 price tag on The Outer Worlds 2 might negatively impact its reception, although the success criteria are unclear.
  • Obsidian's strategy of handling multiple smaller projects concurrently has led to more reasonable pricing for games like Pentiment and Grounded.
  • However, past titles like Avowed have been priced at $70, indicating a fluctuation in pricing strategies across different games.
  • Consumers' reluctance to pay high prices for games is viewed as a strategic misstep by industry decision-makers, rather than a fault of the consumers.

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